Obelisk [Roguelite Survivors-like Auto-shooter bullet heaven]
A roguelite bullet-heaven. Survive escalating waves around a shattered Monument, slay Guardians to claim Sigils that rebuild it, and defeat the Heart of the Monolith to complete the Monument and win the run. Choose-1-of-3 boons, deep synergies, persistent meta-progression, achievements, and Ascension challenges all wrapped in 8-bit pixel art and chiptune.
Features so far:
- 3 Characters with different starting weapons and stats
- Quick 12 wave runs, collect 4 Sigils to complete the Obelisk and win!
- 8 unique weapons and 31 different boons
- Meta-progression in the Sanctum
- 5 Ascension tiers, 6 distinct enemies, 2 mini bosses and a multi-phase final boss.
- 8-bit pixel art, CRT scanlines, & chiptune loop soundtrack
- Works on desktop, mobile, and some controllers
| Updated | 3 days ago |
| Published | 5 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | egosashimi |
| Genre | Action, Survival |
| Tags | bullet-heaven, Bullet Hell, Pixel Art, Roguelike, Roguelite, Survivor-like, Top down shooter, vampire-survivors |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Development log
- Buggy control input at high refresh rate bug fix3 days ago
- Buggy control input at high refresh rate bug fix3 days ago
- Obelisk is LIVE!!5 days ago





Comments
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Yes, it's a 165 Hz monitor. It is now working properly.
Thanks for the feedback I really appreciate it!
I really like the style!
Just one thing: when you try to select the upgrade, the A–D inputs don’t work consistently.
Thank you for playing and the compliment :) and I appreciate it.
I think I have fixed the inconsistency issue you were speaking about, but if there's still something that persists that I didn't notice let me know and I'll try to push a fix as fast as I can!
Of course!
The controls are buggy. You have to press the button several times before the switch or button press registers.
First of all thank you for playing, I really appreciate it!
Do you have a high refresh monitor by chance? I'm fairly confident i fixed the control bugs (on high refresh the inputs were basically getting erased). But on my computer I wasn't able to replicate the button register issue. No pressure if you don't have the time but I am curious if the issue still persists.